GoPro Hero
All Work
[03] · Product · 2025
Game-Ready 3D Model

GoPro Hero.

Game-ready GoPro Hero action camera — a faithful recreation of the iconic form: wide-angle lens housing, ribbed rubber grip, touchscreen, chamfered body — all in a mesh light enough to sit inside a real game engine.

/ Year
2025
/ Client
Portfolio · ArtStation
/ Duration
10 days
[CH. 01] — Direction

40,323 triangles. Clean, non-overlapping UVs verified with a checker map. Full PBR set — albedo, roughness, normal — plus a paint-spatter wear texture on the rubber body that sells the adventure-ready look. The lens is real multi-element glass; the screen is emissive with a reflected scene baked into it.

[CH. 02] — Frames · 4
GoPro Hero frame 1
GoPro Hero frame 2
GoPro Hero frame 3
[CH. 03] — Process

How it was made.

01
/ Blockout
Started from official product images — cross-referenced dimensions and vent geometry down to the millimetre.
02
/ Hard-surface
SubD quads throughout so shading reads clean under the wide-angle lens. Every bevel is on purpose.
03
/ UVs
Isolated islands for lens / body / grip / buttons — even texel density across the board.
04
/ PBR
Matte rubber with blue spatter wear detail, glossy plastic trim, realistic multi-element lens glass, accurate GoPro branding.
05
/ Render
Cycles on RTX 3080 with Optix denoise. Two lookdev passes: studio and outdoor sunset.
[CH. 04] — Specs

The credits.

/ Role
Direction · Hard-surface · Look-dev · PBR
/ Tools
Blender 3D · Cycles · Substance
/ Deliverables
Hero renders ×3 · PBR texture set · UV layout
/ Duration
10 days
/ Year
2025
/ Client
Portfolio · ArtStation
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